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Hive defender back
Hive defender back










hive defender back

To open the door to Warpriest, split your team up into two groups of three: team left and team right. To complete Totems, you’ll need to deposit a buff called “ Deathsinger’s Power” in the center plate, charging up the runes on the door, eventually opening it. The room this encounter starts in features stairs that lead down to a large plate, which sits in front of a massive door that has runes running along the side. The Totems is a classic Destiny clockwork raid encounter, where every player gets to do every job. Progress forward to reach King’s Fall’s first real encounter: Totems (Basilica) The Totems (Basilica) Stand on those to lower the barrier and send the remaining two players back over to join the team. On the other side, there will be two more plates. The rest of the players can then ride across safely. This time, leave two players behind to stand on the plates on the left and right side of the platform. Continue around the corner to find another ship. Jump off onto the final platform with the enemies to finish this section.

  • Forward (this ship doesn’t spawn until the last second, but don’t panic).
  • Skip the next Tomb Ship and hang left to avoid it.
  • From here, jump onto the Tomb Ship that spawns to your right and jump in the following order: Then jump onto the platform to get a checkpoint. From there, orient yourself facing the direction that the ship is moving and jump to the following Tomb Ships: Ride the ship forward until you’re able to jump on the ship to your immediate right, which will come at you diagonally. When everyone is ready, have the entire group jump on the Tomb Ship together. When you reach some enemies and the ship, wait for your allies to catch up.

    HIVE DEFENDER BACK HOW TO

    We’re going to quickly go over how to get through it.įrom the chest, jump over the swinging urns and continue forward. The Tomb Ships, aka the greatest jumping puzzle in Destiny history. The escort will also need to shoot out the Taken Blights blocking the doorway back to the Thrall statue hallway, allowing their Relic carrier to pass. This will cause a horde of Taken to spawn, which the escort will need to kill for the Relic carrier. When both carriers on both sides are ready, have them count down from three and grab the Relic at the same time. Only one Relic will spawn per side at a time, so it’s best to have a designated Relic carrier and escort in each duo. Have each team go through their doorways and start hunting. The right and left Guardians are responsible for collecting more Relics. All they need to do is kill enemies and shoot the Taken Blights that cover the statue hallway, and the right and left doors. The remaining, defending Guardians have an easy job. Two Guardians to defend the room you’re currently in.Split your team up into three groups of two: This is where this encounter gets a tad more complex. If done correctly, the statue will hum with light and you’ll get a notification that two new Relics have spawned. The Guardians must do this within five seconds of each other. Have each Relic holder dunk their Relic in the glowing Thrall statue on the right. Shoot the Blight to open the door and kill the enemies. A group of enemies will spawn and a Taken door will appear.

    hive defender back

    Have two players each grab a Relic and carry it forward. Before the hallway, you’ll see two lanterns, each with a Relic sitting on top. You’ll find yourself in a triangle-shaped room, with a long hallway lined with statues in front of you, and doorways to your right and left.

    hive defender back

    When you select the node and load the activity, you’ll pop in in the Court of Oryx, which the game also refers to as the Hall of Souls. You can find the King’s Fall raid node in the Legends tab up by Strikes, Gambit, and Crucible.












    Hive defender back