
When gamers decide up the merchandise, they will put it down with the use key or activate the music field with the secondary use key, or F. The track she performs is written by one of many sport builders named Lavender. Just one can exist on the map, so if the participant has discovered one other possession, they won’t discover the music field. The name and sheet music for the song can be seen inside the top lid.Spawning in one of many many locations Cursed Possessions can spawn, the Music Field has the identical likelihood of spawning as different possessions.The tune of the music box was composed by Lavender, one of the developers of the game, and is titled "Adrift".The player holding the music box should refill their sanity to a comfortable level to avoid a 0% sanity-triggered hunt. In multiplayer games, one way is to have the photographer carry the smudge stick, while another player activates the music box.

The music box is also an easy way to obtain a ghost photo. Like other hunt-related activity, a Smudge Stick is highly recommended to reduce the risk of any errors, or to complete any relevant objectives. Since most use cases of the music box will directly or indirectly result in a hunt, its usage will come into play usually on larger maps, to achieve objectives, or to identify the ghost type.

Music box phasmophobia full#
The Shade has a chance of appearing as a black shadow rather than in its full form while walking towards the box. It will reopen and function normally once the music box is brought inside again. If the music is also currently playing, sanity drain will pause, but the music will technically continue. If the music box is brought outside, the box will close. The ghost will not actively walk towards the music box if it is out of range. This applies to all players within the range, regardless of who activated the music box.Īs long as the box-triggered ghost event has not occured, an active music box will not prevent normal ghost activity, which means that the ghost can continue to roam, interact with objects, use its abilities, or even perform regular ghost events and hunts.

If the player brings the music box near the ghost only just before the music stops playing, the ghost will simply disappear when the music ends.īeing within ~2.5 metres of an actively functioning music box drains the player's sanity at a rate of 2.5%/s, totalling approximately 75% if the entire song is listened to.When the music ends without the ghost ever being near enough, the music box will automatically close.Ensuring that no one is inside the investigation area when the above occurs (future hunts will be cursed if the breaking method would have caused a cursed hunt).The ghost initiates a hunt on its own, due to meeting normal hunt conditions rather than the box itself causing the huntīy avoiding all of the above, it is possible to use the music box without causing any hunt:.The player reaches or is already at 0% sanity.The box is thrown while the tune is playing.The ghost walks (during the box-triggered ghost event) for more than 5 seconds.The ghost touches the player holding the box.While using the music box, a cursed hunt will be initiated if one of the following occurs: In all cases, the box will close once it stops playing. The music box can be handheld or placed on the floor, the latter being the only safe way to discard the box without triggering a cursed hunt while it's playing. If the music box is within 5 metres of the ghost, it will trigger a ghost event where the ghost manifests and begins to walk towards the box. Once activated, the music box will make the ghost sing along while remaining invisible, broadcasting its current location. Doing so will end the setup phase early if it is ongoing. The music box can then be activated by using the primary use (default: right click on mouse) key.

When picked up, the music box will open (this does not mean that it has been activated). The ghost appears when a music box is played nearby.Ī music box has a 1 in 6 chance per contract of being chosen as the cursed possession that will spawn, with one specific spawn location per map.
